Anonymous asked: Who do you think is worse, Activision or EA? I probably already know the answer, but I just wanna throw that question out there.
Activision caters to an audience that isn’t me, EA actively fucks up things I liked.
Anonymous asked: What do you think is the most important thing a weapon should have?
If you ask Doomers what their favorite weapon is, the answer will almost universally be the Super Shotgun—and out of all the weapons, it delivers the most feedback to the player.
If you ask FPS fans what their favorite type of weapon is, the answer will almost universally be the shotgun—out of all the different types of weapon, it is naturally suited for the most feedback.
So what is feedback? Well, a weapon needs to be much more than just “point, click, deliver damage”. It’s all the little touches that contribute to it: The way the player character reacts to firing it, the visual effects that compliment how it’s fired, the way the enemies react, the follow-up after you fire it, and the sound effects that accompany it.
A weapon needs to actively demonstrate to the player that it can and has caused damage; it’s not enough that a weapon has to BE effective, it has to FEEL effective.
Compare two double-barrels in similar video games, the Super Shotgun in Doom with the sawed-off of Blood. While the SSG is often heralded as the greatest video game shotgun of all time, the sawed-off in Blood is…eeehhhh.
This is because the Super Shotgun provides infinitely more feedback.
The sound is deeper and more thunderous. The reload animation is intricate—the most frames for a single weapon in the game. It takes a good amount of time to follow through, giving the player time to breathe from firing out a massive load.
And, well, the load is massive. When you connect with all 20 pellets, practically the entire screen goes red, particles and sprites splatter everywhere, the enemy is thrown back and (almost) always goes into a pain state. And for hordes of weaker enemies, they always fall to one single blast.
This is the most satisfying shit.
If you compare this with the shotgun in Blood, it stands in stark contrast.
The sound is light and wimpy. The animation is fast and doesn’t really have any weight to it. And enemies hit with it barely flinch and keep on running to you. Though it does a good amount of damage, it doesn’t feel like it. It actually feels pretty pathetic.
So the majority amount of time in Blood often isn’t so much charging out with the shotgun, but chucking dynamite around.
A weapon with more feedback will always be considered to be more powerful, even if it actually isn’t. If you had two weapons, and put the Doom rocket launcher side by side with a custom rocket launcher with recoil, screen shaking, a smoother animation, guaranteed gibbing on death, a pump action, and 10% less damage (that the players don’t know about, of course)…the custom rocket launcher will still be the weapon picked the majority of the time.
It might not actually do more damage, but it FEELS like it does more damage.
And that’s what every weapon should strive for.
Anonymous asked: Thoughts on the *new* Nintendo 3DS?
I seriously fucking hope that isn’t it’s name in North America, that shit’d be more confusing than anything else.
What’s wrong with 3DSi?
Anonymous asked: It might be a little too early to tell but do you think Sony's Third Party Production team has been a bust?
I feel like Sony announced them right before the PS4 launched and now that it’s wildly successful despite having no games yet, they just stopped giving a shit.
Jesus christ, this new Dark Souls 2 DLC is cartoonishly difficult in places. It almost feels like a parody of the series in spots.
Anonymous asked: With Revengeance being pretty good, are there any other MGS spin-offs you would like to see?
Metal Gear Solid Extreme Beach Volleyball
Metal Gear Solid Wrestling, since Rumble Roses is like MGS canon or some shit